Physics Engine

Physics Engine


Language: C++
Platform: Any (compiled for Windows)

We were required to write our own physics engine from scratch for this assessment by ourselves. It had to demonstrate simulation of rigid bodies, detect collision and calculate a response along with spring physics.

We were also asked to set up a scene which incorporated PhysX API and demonstrated rigid bodies, a player controller, ragdoll, triggers & callbacks, particles and cloth.

References:
Chris Hecker

Media:
Custom Engine
PhysX Scene